There are no farmer meeples in Mists over Carcassonne. Usual rules apply to not placing a meeple on a road or in a city that already has a meeple on or in it. They can be placed on road or in a city on a tile that also contains mist, but not on a road that is in the mist. You can never place a guard meeple in the mist. Should you run out of available ghosts to place then you immediately lose the game. In this case, if the tile shows only a single ghost then you don’t have to place any ghost meeples. The general rule is that you place as many ghost meeples as there are ghost symbols on the tile, but, if you have extended an existing mist bank, then you actually place one fewer than there are symbols. When you place a tile containing mist you also need to place ghosts on it. As you only have a maximum of 15 ghost meeples (and actually play with less in higher levels) clearing ghosts is incredibly important. And finishing, or closing, a mist bank is one way of removing ghosts from the game. If you do that though it does mean that a mist bank can never be finished. Mist covered roads or fields can be placed next to other roads or fields that do not have mist. When placing a new tile in Mists over Carcassonne you obviously need to make sure that all roads and cities line up, but you also need to think about any mist. When you start the game you need to place ghost meeples on these ghosts. The starting tile in Mists over Carcassonne is a large 2×2 sized tile which contains two city sections, road sections emerging from the mists and two different mist areas with ghosts in them. You can think of these as being like regular meeples and this is how you score in the game. Players have “guard meeples” which are placed on roads or cities as normal meeples are in the regular game of Carcassonne. The main aim is that you need to reach your goal score without running out of tiles or ghost meeples. ![]() Each level has a different goal score that you have to try to reach. There are six different levels to Mists over Carcassonne which get increasingly more difficult. Ghosts (in the physical form of incredibly cute little ghost maples) live in the mists and you must try to pacify the ghosts during the game. Mist can cover fields or roads, but never cities. Where the game differs is that some of the land tiles contain mist. The basics of Mists over Carcassonne play very much like the regular game of Carcassonne in that players take turns in laying land tiles, joining up roads and cities as they do so. ![]() And there’s generally less falling out – regardless of the outcome. In a cooperative game you all win, or you all lose. One of the most famous cooperative games (even before Covid!) is Pandemic in which players are working together to try to save the world from a deadly pandemic that is sweeping across it. You work as a team together – quite a novelty when you’re usually trying to beat people. Whilst in most regular games you compete against other players, a co-operative game is one in which you are trying to win against the game itself. ![]() ![]() I’ll be totally honest and say that the answer to this questions wasn’t totally obvious to me when I started my venture into board games. Well, at least that was the case until Mists over Carcassonne came along. Despite all the expansions and standalone versions what has been missing until now though is a co-operative version of the game. The classic design and ease of playing the base game, combined with a huge number of expansions makes it an incredibly varied game that works for all ages and skill levels. There’s many a reason why Carcassonne is such an award winning game and known by board game fans across the world.
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