You can safely be propelled by the water, but any zombies will be k**ed.Note: Only ONE elemental effect can be equipped to one gun. Randomly, each circle with shoot a blast of water into the air. The Bang Bangs perk is also located here. This trap is easily noticeable by the six lit-up circles on the ground. Water Jets On the Kepler System side of the map, near a Polar Peak entrance, will be Spaceship Splash. Like the Alligator, these will k** any zombies they hit, but also will down players if they are in the way. Once the powers on, the cars will randomly turn on and cross the room. Bumper Cars Just through the hallway after the Star Mission, you'll run into the bumper cars. When it closes, any zombies inside will be k**ed and any players inside will be downed. Running through it, you'll hear a click and then have just a few seconds to run out before the mouth chomps down. Automatic Traps Space Croc Once you enter the Kepler System and go up the hill, to the right, you'll notice the giant crocodile head. While it will k** any zombies on the opposite side coming for you, you'll need to watch your own surroundings to make sure none sneak up. Once there, turn left and the activation station for this trap is on the wall to the right of the entrance to the gift shop. Steel Dragon As you enter Polar Peak from the far end of The Cosmic Way, head through the tunnel to the top. Like the Steel Dragon, you'll need to watch for zombies on the side that you're standing on as they won't be attracted to the trap itself. The trap activates quickly, so if you're wanting to run to the other side, get a move on. The rocket starts up its thrusters, k**ing any zombies that run into the area. You can activate it by either entrance into the trap's area. Star Mission This trap is the large rocket, located at the back of Journey Into Space near the Tuff 'Nuff perk. From this spot, any zombies coming after you will run near the ride and be k**ed. Facing the activator, turn left and go along the wall until you're close enough to the trap to not be hit. Once started, the ride will start spinning up and any zombies that run near it will be smashed. On the other side will be the activation station. Escape Velocity Just to the left after entering Journey Into Space, you'll notice a large spinning ride. There are two activation stations on each side of the room.Īs you activate this trap, the dance floor will fully light up, music will play, and all zombies will run to the floor so they don't miss a chance to get their groove on! Once the song ends, lasers will shoot out of the disco ball, k**ing all zombies in their paths. Disco Ball In the arcade, you'll notice a large, colorful dance floor right in the middle. Right in front of it is the activation station.Īt this trap, you can stand just in front of it while any zombies that run near will be s**ed up overhead into the trap. It's red and has a giant "Chromosphere" sign attached. Going all the way to the back, this trap is easily seen. Powered Traps Chromosphere After entering the Kepler System and going up the hill, you can either pa** through the Alligator trap on the right or take the left side. Call of Duty: Infinite Warfare - Traps - Zombies in Spaceland lyrics
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